SARISKA
  • Introduction
  • Overview
  • Getting Started
    • Get API Key
    • Authentication
  • Real Time Messaging
    • Overview
    • Development
      • JavaScript
      • Swift
      • Kotlin
      • Java
      • Dart
      • C# (Unity Engine)
    • API References - Real Time Messaging
  • Video Calling/ Video Conferencing Api
    • Overview
    • Development
      • JavaScript
      • Swift
      • Kotlin
      • Java
      • Flutter (Dart)
      • C# (Unity Engine)
      • C++ (Unreal Engine)
    • API References - Video Calling
      • Video Calling CDR API's
      • Conference Scheduling Reservation APIs
  • Co-Browsing
    • Overview
    • Javascript
  • Server
    • Pub/Sub Node.js environment
  • Project Management
    • Pricing And Billing
    • Quotas and Limits
  • SDK
    • Mobile
      • Video Calling Mobile Apps
      • Messaging Mobile Apps
    • Desktop
      • Video Calling Desktop Apps
      • Messaging Desktop Apps
    • Browser
      • Video Calling Browser Apps
      • Messaging Browser Apps
      • Co-browsing Browser Apps
  • UI Kit
    • Generating the API Key for your Project
    • Video Conferencing
      • Running Sariska's Unity Demo
        • Android
      • Unity Engine
      • Unreal Engine
    • Audio Conferencing
  • Live Streaming
    • Interactive Live Streaming
    • Non-Interactive Live Streaming
    • API References - Live Streaming
      • API Reference - Interactive Live Streaming
      • API Reference - Non-Interactive Live Streaming
    • Guide to Interactive streaming
  • Sariska Analytics
    • Overview
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  1. UI Kit
  2. Video Conferencing

Running Sariska's Unity Demo

Introduction

The Sariska Video SDK for Unity lets you quickly add real-time communication to your Unity script. The SDK includes the following features to create seamless unity applications for Android and iOS.

Platforms: Android and iOS

Real-time communication: Bring audio and video communication to your users at ultra-low latency.

Open Source: Based on the extremely popular Jitsi Architecture, bring the power and constant innovation of open source into your project.

The SDK is written in the Adapter pattern, which makes it extremely lightweight, with reusable code written in languages native to the platform, it lets developers have enormous flexibility on what features to cherry-pick.

Last updated 1 year ago