SARISKA
  • Introduction
  • Overview
  • Getting Started
    • Get API Key
    • Authentication
  • Real Time Messaging
    • Overview
    • Development
      • JavaScript
      • Swift
      • Kotlin
      • Java
      • Dart
      • C# (Unity Engine)
    • API References - Real Time Messaging
  • Video Calling/ Video Conferencing Api
    • Overview
    • Development
      • JavaScript
      • Swift
      • Kotlin
      • Java
      • Flutter (Dart)
      • C# (Unity Engine)
      • C++ (Unreal Engine)
    • API References - Video Calling
      • Video Calling CDR API's
      • Conference Scheduling Reservation APIs
  • Co-Browsing
    • Overview
    • Javascript
  • Server
    • Pub/Sub Node.js environment
  • Project Management
    • Pricing And Billing
    • Quotas and Limits
  • SDK
    • Mobile
      • Video Calling Mobile Apps
      • Messaging Mobile Apps
    • Desktop
      • Video Calling Desktop Apps
      • Messaging Desktop Apps
    • Browser
      • Video Calling Browser Apps
      • Messaging Browser Apps
      • Co-browsing Browser Apps
  • UI Kit
    • Generating the API Key for your Project
    • Video Conferencing
      • Running Sariska's Unity Demo
        • Android
      • Unity Engine
      • Unreal Engine
    • Audio Conferencing
  • Live Streaming
    • Interactive Live Streaming
    • Non-Interactive Live Streaming
    • API References - Live Streaming
      • API Reference - Interactive Live Streaming
      • API Reference - Non-Interactive Live Streaming
    • Guide to Interactive streaming
  • Sariska Analytics
    • Overview
Powered by GitBook
On this page
  • Android(Kotlin)​
  • Android(Java)​
  • iOS(Swift)​
  • React Native​
  • Flutter​
  • Unity (C#)
  • Unreal (C++)
Export as PDF
  1. SDK
  2. Mobile

Video Calling Mobile Apps

Last updated 1 year ago

Sariska supports building mobile applications involving media (Transmission of images, videos and audio) through:

  • Kotlin (Android)

  • Java (Android)

  • Swift (iOs)

  • React Native

  • Flutter

TIP: Follow the detailed written instructions in READ.ME section of the repository.

Android(Kotlin)

Simply clone the repository in your project directory.

Conference Call:

git clone https://github.com/SariskaIO/sariska-media-kotlin.git

Android(Java)

Simply clone the repository in your project directory.

Conference Call:

git clone https://github.com/SariskaIO/sariska-media-java.git

iOS(Swift)

Simply clone the repository in your project directory.

For Conference Call:

git clone https://github.com/SariskaIO/sariska-media-swift.git

Simply clone the repository in your project directory.

Conference Call:

git clone https://github.com/SariskaIO/sariska-media-react-native.git

One-to-one call:

git clone https://github.com/SariskaIO/sariska-media-react-native-one-to-one.git

Simply clone the repository in your project directory.

Conference Call:

git clone https://github.com/SariskaIO/sariska-media-dart.git

Unity (C#)

Simply clone the repository in your project directory.

One-to-one call (Android):

git clone https://github.com/SariskaIO/Sariska-Media-Unity-Demo

Unreal (C++)

Simply clone the repository in your project directory.

Conference Call:

git clone https://github.com/SariskaIO/Sariska-Media-Unreal-Demo

React Native

Flutter

​
​
​
​
​