SARISKA
  • Introduction
  • Overview
  • Getting Started
    • Get API Key
    • Authentication
  • Real Time Messaging
    • Overview
    • Development
      • JavaScript
      • Swift
      • Kotlin
      • Java
      • Dart
      • C# (Unity Engine)
    • API References - Real Time Messaging
  • Video Calling/ Video Conferencing Api
    • Overview
    • Development
      • JavaScript
      • Swift
      • Kotlin
      • Java
      • Flutter (Dart)
      • C# (Unity Engine)
      • C++ (Unreal Engine)
    • API References - Video Calling
      • Video Calling CDR API's
      • Conference Scheduling Reservation APIs
  • Co-Browsing
    • Overview
    • Javascript
  • Server
    • Pub/Sub Node.js environment
  • Project Management
    • Pricing And Billing
    • Quotas and Limits
  • SDK
    • Mobile
      • Video Calling Mobile Apps
      • Messaging Mobile Apps
    • Desktop
      • Video Calling Desktop Apps
      • Messaging Desktop Apps
    • Browser
      • Video Calling Browser Apps
      • Messaging Browser Apps
      • Co-browsing Browser Apps
  • UI Kit
    • Generating the API Key for your Project
    • Video Conferencing
      • Running Sariska's Unity Demo
        • Android
      • Unity Engine
      • Unreal Engine
    • Audio Conferencing
  • Live Streaming
    • Interactive Live Streaming
    • Non-Interactive Live Streaming
    • API References - Live Streaming
      • API Reference - Interactive Live Streaming
      • API Reference - Non-Interactive Live Streaming
    • Guide to Interactive streaming
  • Sariska Analytics
    • Overview
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On this page
  • Background
  • Resource Usage
  • Bandwidth
  • Transcoding
  • Rates
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  1. Project Management

Pricing And Billing

Sariska's approach to pricing and billing our customers.

Last updated 2 years ago

Background

Sariska's pricing model is based on the fundamentals that users should only pay for what has been used. Our gives you a detailed breakdown of how we approach pricing and how it differentiates us from per-minute-based offerings.

Resource Usage

When you use Sariska's APIs to build your applications, the major resource consumption is bandwidth. Things like publishing a stream, starting a multi-party conference, messaging, sending or receiving streams, or sharing your screen, those offerings use bandwidth. The billing is done on the basis of how much bandwidth has been consumed by each user.

Secondly, Importing streams in other formats, like RTMP, recording rooms, or exporting tracks to third-party live streaming services, consumes bandwidth in a data center but also a significant amount of CPU cycles to transcode streams.

Bandwidth

Bandwidth is metered in gigabytes (GB = 1000 MB). Our system tracks the amount of data transmitted from your application to our SFU (upstream), and data transmitted from our SFU back down to your application (downstream). When it comes time to tally your bill, we apply the following logic:

  1. Take the greater of the upstream and downstream bandwidth.

  2. Subtract the project's monthly free bandwidth allotment from the value determined in (1).

  3. The result from (2) is your bandwidth overage in GB. If this number is greater than or equal to 1, the amount you owe is your overrage multiplied by your price-per-GB.

Transcoding

Metered in minutes of audio and video being transcoded. The minutes are the length of the video being transcoded and not the time is taken for the transcoding to get over.

When it comes time to tally your bill, we apply the following logic:

  1. Take the total audio-only minutes transcoded and multiply by the price-per-minute.

  2. Take the total video minutes transcoded and multiply by the price-per-minute.

Rates

Bandwidth

PRICE PER GB
DISCOUNT
THRESHOLD

$0.18

--

1,000 GB

$0.16

11.11%

10,000 GB

$0.14

22.2%

50,000 GB

$0.12

33%

100,000 GB

Transcoding

Type
PRICE PER TRANSCODED MINUTE

Audio-Only

$ 0.005

Video

$0.02

pricing page